It is extremely rare, but possible, to kill the monster in one fully charged shot, due to the high damage output stripping the monster of all its health. It is also possible (although difficult) to kill the monster using two charged BFG shots. This should kill the beast in four rounds (three if you aim well). Kill the seekers with the plasma gun or the rocket launcher, and when the glowing energy orb appears, unload your chaingun into it. The guardian is relatively easy to kill if you can manage to avoid the energy spheres. As you fight the Guardian, the Soul Cube will inform you of this weakness. Shooting this orb is the only way to kill the Guardian. Killing the three seekers forces the Guardian to generate more of them, revealing its vulnerable spot: a glowing orb of energy in an opening on the Guardian's back. Note that while the Guardian itself has 800 health, it will only die when the blue sphere on its back is destroyed at 1360 health. This blue sphere is the Guardian's only weakness. When all the seekers are dead, the Guardian stops and forms a blue sphere above its head which generates more seekers. The only way to harm and kill this goliath is to take out its seekers. The Guardian's tough hide renders it invulnerable to all forms of weapons' fire. Its primary attacks consist of punching with its large fists and pounding the ground, which emits large spheres of energy that burst from the Guardian in all eight directions. Its refuge is a large area of Hell that is filled with pillars of rock with slabs of demon flesh that can be seen strewn on some of them. The designers commented in the Making of Doom 3 book that the Guardian was created with the idea of a pre-human Hell during the prehistoric age, and it was something that dinosaurs feared and perhaps made them go extinct. Looting her corpse yields Pinky embryos (unusable loot items), and as such it can be presumed that the Pinkinator is the progenitor of all the "Pinky" class monsters.The Guardian looks vaguely like a crocodilian, but with a taller and broader jaw, and larger and more muscular arms ending in large round fists that appear to contain cracks full of lava, muscular legs with hooves, a hunched upper body, a very long tail that ends with a ball with cracks full of lava in it, an armored back with traces of lava, and a head that has stereotypical demonic horns. The Pinkinator boss gives birth to Bull Demons over the course of the battle. They are resistant to rockets but susceptible to shotgun blasts.Īlso in DOOM II RPG, in addition to a regular biting attack, each of the "Pinky" class monsters have a charging attack which can cause the player to be knocked backwards a tile (and potentially into a hazard). There are three variations, identified by color:Ī Pinky will attack automatically the moment the player steps into an adjacent square, even if he has already moved that turn. In both DOOM RPG and Doom II RPG, the Demon appears as the "Pinky" class of monster. The Bull Demons in the DOOM RPG series use a brighter olive color, further connecting the two.In a ZDOOM-based source port, if the player is killed by a Demon (monster is credited with delivering the blow that reduces player's health to 0%), an obituary message is displayed at the top of the screen: " was bit by a Demon.".Demons are capable of gibbing Zombiemen.This and the Mancubi are the only monsters to do so, although the Demons are much clearer. The Demons, along with the Mancubi, Spiderdemons and Cyberdemons are the only monsters whose death sound clips includes noise other than the monsters' vocals in this case, the Demons make an audible thud when they hit the ground after they physically die.The Demon's attacking animation would show them biting a bloody bit of flesh off their intended targets regardless of whether the attack landed or not.This could have been the standard death animation, or it could have been a gib animation (when hit with explosive weaponry). The Alpha 0.5 death animation.In the Doom 0.5 alpha, the Demons use a different death animation where they stretch and distort horizontally and explodes into a ball of yellow hell-fire. Correspondingly, the root of the sprite name of the monster is SARG. The name of the Demon thing or object in the source code is MT_SERGEANT, as it fits into the role of a "Demon Sergeant" according to the DOOM Bible in section 7.2.
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